![]() Probably because the writers of Pillars aren't constrained by the annoying habits of "NPC romances." He never falls into that space of being a "comfort me" sad-sack (that I can recall, at least). I keep forgetting about him since he kinda blends in with other whitebread fighter-type NPCs in my head, but there's all these little ways he's not Carth or Allistair or Anomen or The Disciple. Maybe part of that's just jacking up Perception and enjoying the ride more as a result, to be honest. So, like, the combat system's just a little bit deeper and less D&D-derived than I thought. I've also come around to liking Rangers now that I've learned to just buff the pet's damage and use Sagani herself mostly in a support function - and to take Vicious Aim instead of Swift Aim so you can actually try to get damage through on hard targets. (Durance is just built wrong for a priest, imo: you actually want good Dex to put up the most important bonuses and protections faster, and decent Per to stick your strongest debuff effects so other characters can push through with their control and damage.) So you're not really hurting yourself much if you don't make your own custom characters, imo. Like, my custom characters aren't that far off from Aloth and Kana Rua. Control/deeps theme, spells like Cold Fog and Concelhaut's Staff.Īnd, tinkering with these characters, one thing I've realized is that a lot of the named NPCs are actually built okay. Oriented around buffs and status effects, including Inspiring Radiance, trying to avoid doing a lot of direct healing. Here's a picture of my party, plus Durance filling in for the last slot until I put someone else in it. There's still a very definitely *pattern* to it all, but I am actually varying it up a lot based on the enemies I engage and the terrain. This time, I'm playing on Hard, with a half-NPC/half-custom party, reasonably optimized but not quite min/maxed (because that requires more and more micro to cover up for all your 3 Con/Res characters).Īnd, like, now that I've started to approach the game more as a battle of status effects, I'm actually having quite a lot of fun. You'd chain-CC your way through most fights, and then a few of the big designated hard ones are just a clusterfuck of trying to chain your way past obnoxious defense numbers. So, first time through POE, I forget whether it was on Normal or Hard, I found the combat system to be pretty tedious. Some things I like more than I thought I would: Here's some disjointed notes about the whole deal. And, so far, it's honestly more fun than I thought it'd be. Not really in "preparation" for Dreadfire but just because I'm low on games to play and it seemed like it'd be entertaining in a comfort-food way. ![]() I'm replaying the first Pillars of Eternity.
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